From : Manolis Pappas (el93637@central.ntua.gr)
Subject : Including shapes into executable
> > >  Can someone provide me with some example
> > >  code of including an IFF brush in a blitz program (executable). The
> > >  program must be able to use this included graphic as a Shape.
> 
> Rubbish, it IS possible, I do it all the time!  :)  Here's how I include
> an IFF brush as a Shape in my executables:
> 
>      s1
>      IncBin "Brush1.iff" ; This is the IFF brush you want to include.
>      e1
>      a=WriteFile(0,"ram: "):WriteMem 0,?s1,?e1-?s1:CloseFile 0
>      ; The above line saves the included brush to RAM temporarily.
>      ;
>      LoadShape 0,"ram: ":DeleteFile_ "ram: "
>      ; The above line then loads the brush from RAM as a Shape and
>      ; deletes it from RAM.  Mission accomplished!
> 
> The above method works 100% every time.  You can even include sound
> effect files (8SVX) and replace "LoadShape" with "LoadSound" etc.
> 
> The method may not be elegant, but it works.  :)

  Thank you very much or the answer. Another way that was proposed to me by
  Ted Bailey is the following:

  - load all the shapes I want to include with the LoadShape command.
  - save all the shapes with the SaveShapes command (like a shape bank).
  - Do the following

        DecodeShapes 0,4,?initgrf

        ....(code)


        initgrf:
        IncBin "shapes"